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January 6, 2007
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:iconkitton:
It's probably important that you read this tutorial before this one. I decided to do this follow up tutorial after people asked me some questions. A few things to note:

a.) there are a lot of alternative methods. I don't claim this is the best method, either. It's just what I, personaly, do.

b.) please don't ask me how to do this in a different program. This is designed for PSP because thats what I use. If you use PS you're on your own. I'm pretty sure they have similar options with perhaps slightly different names.

The rest of my tutorials: [link]
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:iconkittycatmanga:
do you think it also works with Photoshop 7.0??
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:iconkitton:
~kitton Aug 29, 2007  Hobbyist General Artist
Yes, It does :) I think that the "merge" mode is called "blend" mode in PS. I think thats the only difference :)
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:iconchocotenshi:
hmm i like the idea with texture a lot but im not very good with photoshop so can you help me ..why are all the textures so small or how can i make them big enough for whatever size picture ;/
sorry for my english;/
and thanks :}
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:iconkitton:
~kitton Aug 9, 2007  Hobbyist General Artist
Hmm you can either go around and try to find larger textures, or you could take a smaller one and just pattern it (so keep pasting the same piece over and over again until it fills the space you want) or you could try resizing the pattern to the size you need before applying it. If you decide to resize, I would suggest using some sharpening filters on it or else it will look blurry!

I hope that helps!
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:iconchocotenshi:
mhm thank you very much :aww: but i cant understand why evryone make texture so small when someone like me needs texture to be huge ;/ very stupid;/ again thanks for the help i will see what can i make :}
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:iconkitton:
~kitton Aug 10, 2007  Hobbyist General Artist
Well, if it's scanned small then its just small... so maybe they figure it makes no difference if you or they resize it, and they probably just post it as they have it figuring that you'll alter it as you need to?
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:iconchocotenshi:
mhm i see :} okey thank you very much again for the help :aww: :hug:
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:iconmaria-ylla:
The equvalent of gamma correction on PS is called "Color Balance". You can slide bars simultaneously in RGB and CMYK color scales, which is neat. To slide things around in HSB scale, there's "Hue/Saturation". Both are under "Image" -> "Adjustments"

Just in case people bug you about how to do this in PS despite your warning ^^

These are both great tutorials. Ever since I read them, I look for textures everywhere now. Constantly thinking of what I could scan for texture. Because it's so fun. :D
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:iconkitton:
~kitton Mar 8, 2007  Hobbyist General Artist
Thanks, but I'm not going to help people sort out their PS problems ><; it's sort of a pet peeve of mine. People stick to tutorials way too harshly. Following it word for word and not experimenting isn't as helpful and going out there and doing your own thing!

I need to scan more textures... I scanned like 100 of them and them my scanner crashed and I lost them all (for some unknown reason wtf?) so it put me off scanning textures for a bit :\
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